01
Physical AI Engineer Intern
Classmethod
Jul. 2026 - Sep. 2026
Tokyo, Japan
- Developed Physical AI applications for Unitree G1 and Go2 robots, spanning real-time visual inspection and robotic manipulation.
- Built and optimized a visual inspection pipeline using Unitree SDK2, CycloneDDS, and Grounding DINO, reducing overlay latency by 92% and improving image updates from 3-4 seconds to approximately 1 second.
- Developed a hybrid Isaac Lab + PPO manipulation system for Unitree G1, combining scripted motion, residual hand control, curriculum learning, and randomized simulation for bottle pick-and-lift.
- Achieved 97.4% integrated success in randomized simulation and transferred the learned policy to a real G1 Inspire Hand, successfully grasping and lifting a loaded PET bottle containing approximately 600 ml.
Physical AIRoboticsComputer VisionReinforcement LearningIsaac Lab

